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61. Resistance Cap? - in Ships and Modules [original thread]
Originally by: Smelt Down Wouldn't the highest possible be a T2 minmitar ship's EM with all deadspace/officer hardeners? Highest possible has to be the Claymore with Deadspace hardeners in its low slots for EM. It has 92% already, cant...
- by Angus McLean - at 2007.05.03 22:25:00
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62. Amarr - while waiting for the oomph... - in EVE General Discussion [original thread]
General consensus on every Amarr thread is cap. Amarr have a mixed up bonus that doesn't belong. I really really want a nos race tbh, but due to the fact that the Devs hate nos with all their soul and a flaming passion, I doubt they will give 1 ra...
- by Angus McLean - at 2007.05.03 22:11:00
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63. Petition : Let Command Modules Work In Warp! - in Ships and Modules [original thread]
Scordite has the point. If it was allowed during warp, you would be mostly impossible to catch. Thus taking off your tank and adding gang mods. Then you could fit something jacked up in your lows like nano's and warp even faster. I just dont see ...
- by Angus McLean - at 2007.05.03 21:56:00
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64. Tech 2 loot - in Test Server Feedback [original thread]
Originally by: Srbin Even though I am not a T2 BPO owner, I can tell you that invention has had a big enough hit to the T2 market and the hit will just become bigger over time. I don't think we want the farmers to start flooding the market...
- by Angus McLean - at 2007.05.03 21:50:00
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65. Tech 2 loot - in Test Server Feedback [original thread]
Originally by: Arushia And (indirectly) nerf Invention further? Technically Invention was pre-nerfed before it hit the game. It is still amazingly difficult to Invent a T2 ship or Item, and even when you can theres no way you can mass ...
- by Angus McLean - at 2007.05.03 21:47:00
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66. Tech 2 loot - in Test Server Feedback [original thread]
Originally by: MOS DEF lol I'd write up a comment with arguments and all but it's just not worth the time. Thank you for that 1/2 threat and 1/2 useless comment. I personally would like to hear those arguments, doesnt help if you...
- by Angus McLean - at 2007.05.03 21:45:00
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67. Tech 2 loot - in Test Server Feedback [original thread]
2 so far. Moving forward a bit..
- by Angus McLean - at 2007.05.03 17:42:00
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68. Petition : Let Command Modules Work In Warp! - in Ships and Modules [original thread]
If Command modules worked in warp, you would never catch a CS gang boosting. They would constantly move from SS to SS. As for the warping problem, thats between you and your sucky fleet commander. If he didnt give the order to align first, then I...
- by Angus McLean - at 2007.05.03 03:06:00
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69. Asteroid Belts Dissappearing - in Test Server Feedback [original thread]
Edited by: Angus McLean on 03/05/2007 02:13:49 I like the idea personally, its far to easy to right click and warp away from terror. (Or me in the case of pirating ) But there are issues with this. CCP was accused of making a hard core gamer...
- by Angus McLean - at 2007.05.03 02:17:00
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70. Tech 2 loot - in Test Server Feedback [original thread]
Someone had a thread named "T2 rats" and although it wasnt related to what I was thinking, it spurred me on to a few small ideas. With market prices on most T2 items being ridiculous, why dont you allow rats to drop T2 loot and occasionally T2 shi...
- by Angus McLean - at 2007.05.03 02:13:00
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71. Another Mega Thread (Electron dual rep setup) - in Ships and Modules [original thread]
Originally by: Saesi Bomba I have flew both setup (neutron gank / dual rep electrons) in gang. Below are some 1v1 situation and who would think will come out on top? Assuming you have max skills and also your enemy. YOU: Using electrons I...
- by Angus McLean - at 2007.05.02 18:19:00
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72. Remove RoF bonus from damage mods - in Ships and Modules [original thread]
Edited by: Angus McLean on 02/05/2007 03:50:54 Originally by: Goumindong Originally by: Angus McLean lasers were awesome 2 years ago! No, lasers have always been low damage Similarly setup up blaster ships would always ...
- by Angus McLean - at 2007.05.02 03:52:00
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73. Remove RoF bonus from damage mods - in Ships and Modules [original thread]
Originally by: Goumindong Originally by: Angus McLean You misunderstood me, sorry about that. I meant Amarr are supposed to rely on their tanks. In current game mechanics they rely on a lot of things, and most of them tend to fail...
- by Angus McLean - at 2007.05.02 03:33:00
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74. Remove RoF bonus from damage mods - in Ships and Modules [original thread]
As far as arty's go, I understand where your coming from Guoumindong, higher alpha would be killer. Especially since minmatar already got a slight boost in the last patch. But surely they can think of a way to implement this whilst still keeping ...
- by Angus McLean - at 2007.05.02 01:41:00
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75. Remove RoF bonus from damage mods - in Ships and Modules [original thread]
Originally by: Goumindong You are entirely false. Amarr do not rely on their tank to live, they rely on their range. Amarr ships that tank are amarr ships that get killed. You cannot out-tank a Minmatar or Gallente ship of the same cla...
- by Angus McLean - at 2007.05.02 01:33:00
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76. Amarr - while waiting for the oomph... - in EVE General Discussion [original thread]
Originally by: Scordite Originally by: Nyxus 50% Large Laser ROF per level. So 250% at bs5? Shhhh! Its part of the Amarr oomph ---------------- I love how most people tend to quote themselves on the EvE Online forums. I...
- by Angus McLean - at 2007.05.01 11:44:00
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77. Add deadspace Invuln fields. - in Ships and Modules [original thread]
I want my 50% EANM's, no officers a day before. When my Absolution reaches the 90%+ resistances mark on all resists, then we can talk abut about such Invuln fields. ---------------- I love how most people tend to quote themselves on the EvE Onli...
- by Angus McLean - at 2007.05.01 02:49:00
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78. What Can inties kill? - in Ships and Modules [original thread]
What was pretty much said so far was, a ranis can take anything from frig to BC as long as it has no guns, webs, drones or nos. And the pilot is afk. In an asteroid belt. With no rats around him. In an empty/non-hub system. And without a passive t...
- by Angus McLean - at 2007.04.30 01:24:00
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79. Remove RoF bonus from damage mods - in Ships and Modules [original thread]
Originally by: Goumindong This would up volley damage on 3 damage mod'd ships by 30.79% assuming it was balanced for the same DPS. Big buff to artillery and blasters. Not so much for lasers, but the cap use bonus would be nice. This is be...
- by Angus McLean - at 2007.04.29 23:55:00
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80. CCP loyalty Scheme - in EVE General Discussion [original thread]
Originally by: Del Narveux I think they need to do another one of those 'everything gets something random in their hangar, now lets have some fun' type things. Its been what, a little over a year since the last one? 'Random' As in, any...
- by Angus McLean - at 2007.04.27 17:39:00
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